I really loved the overall aesthetic of this game. It's super simple, but I think that's what makes it effective! I would love to see a full release of this game, and what story could be made with it. It's also made in my 3 favorite colors (black, red and white), so that's definitely a plus ;)
Hey thanks for playing my game! The full release is on hold for now, as I need to think of things that would make the game better rather than just making the game bigger.
I'm also glad you liked the color scheme. It was definitely a style choice and most certainly not because art is hard :P
Thank you very much for playing my game! I originally had a few ways for the player to die, but I thought that took away from the strangeness of the game.
I made this game for a game jam, so I rushed to finish this game. It took about 1.5 days for me to finish, because I joined late.
For someone's first game, I think a small platformer wouldn't be too difficult, especially with all the tutorials that exist. I'd recommend finding a tutorial for whatever type of game you want to make, following that tutorial, and then adding your own ideas on top of that once you've finished the tutorial.
For example in this game, I built upon a basic platformer tutorial (you can see my first attempt at a platformer here). I optimized the code, added enemy/npc interactions, created the typewriter-like text, and added lighting effects. Future games I make will be able to use these features as well, now that I've done it once.
The most important part is finishing something. I've tried making many games in the past but never ended up finishing anything until I decided to create something for a game jam.
actuly, i never thought of this way, "appliying toturial then adding my own ideas" , this is something iam gonna do with my first small projects, indied!!
you know, one of the hardest things, is to make orignal "small" idea, i used to dream about biggest projects i will do in the far far future. it was easier :(
iam entering one of these jams some day, thank you for your game, and your help, it gave me more clear vision, thank you! :)
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This was an interesting game, I really liked the concept!
Thanks for playing! Tbh I never really thought of the characters as tapeworms, but I guess they do kinda look them :P
I really loved the overall aesthetic of this game. It's super simple, but I think that's what makes it effective! I would love to see a full release of this game, and what story could be made with it. It's also made in my 3 favorite colors (black, red and white), so that's definitely a plus ;)
Hey thanks for playing my game! The full release is on hold for now, as I need to think of things that would make the game better rather than just making the game bigger.
I'm also glad you liked the color scheme. It was definitely a style choice and most certainly not because art is hard :P
i loved the idea of the game.
it seems that theres no way to die or win in this game, you are stuck. and thet intended.
the last scene , when you fall all the way down and you didnt die and it says "no sacrfice in this earth", was clever.
if the super dark theme was in bigger game, it will be intersting enough..
i have to say, i realy want to see you in a bigger games P:
thanks for the experience, hope you great future.
Thank you very much for playing my game! I originally had a few ways for the player to die, but I thought that took away from the strangeness of the game.
i wanna know, how much time it takesfrom you to devlop a very smal game like this.
iam wondering what my first small game would be, can i begin with small-content platformer like this? is it hard to make in the first time?
or point and click genre is easier to begin with?
:)
I made this game for a game jam, so I rushed to finish this game. It took about 1.5 days for me to finish, because I joined late.
For someone's first game, I think a small platformer wouldn't be too difficult, especially with all the tutorials that exist. I'd recommend finding a tutorial for whatever type of game you want to make, following that tutorial, and then adding your own ideas on top of that once you've finished the tutorial.
For example in this game, I built upon a basic platformer tutorial (you can see my first attempt at a platformer here). I optimized the code, added enemy/npc interactions, created the typewriter-like text, and added lighting effects. Future games I make will be able to use these features as well, now that I've done it once.
The most important part is finishing something. I've tried making many games in the past but never ended up finishing anything until I decided to create something for a game jam.
actuly, i never thought of this way, "appliying toturial then adding my own ideas" , this is something iam gonna do with my first small projects, indied!!
you know, one of the hardest things, is to make orignal "small" idea, i used to dream about biggest projects i will do in the far far future. it was easier :(
iam entering one of these jams some day, thank you for your game, and your help, it gave me more clear vision, thank you! :)
Good luck!
Starting out, it will be confusing but stick with it!
Really neat game, loved the story (if I got any of it correct lol)! Great game for the jam!
Thanks for playing my game! I like your interpretation of it, it probably makes more sense than my own haha
Really liked the concept of this game!
Thanks! Decided I'd make it really edgy since I didn't have any other good ideas for this game jam :P
Thanks for playing!